7个版本 (4个破坏性更新)
0.5.0 | 2024年6月13日 |
---|---|
0.4.0 | 2024年5月6日 |
0.3.0 | 2023年10月18日 |
0.2.0 | 2023年10月15日 |
0.1.1 | 2023年8月26日 |
#110 在 图形API
每月下载 54 次
660KB
3.5K SLoC
fdsm
多通道有符号距离场生成 的纯Rust重实现。
此实现主要遵循 Victor Chlumský的硕士论文。尽管它不是C++ msdfgen
库的精确翻译,但它确实遵循了其中的一些代码部分。
fdsm
还使用了从 msdfgen-rs
中改编的代码进行测试。
包功能
ttf-parser
: 使用ttf-parser
导入字形visualize
: 可视化辅助工具
使用方法
use fdsm::bezier::scanline::FillRule;
use fdsm::generate::generate_msdf;
use fdsm::render::{correct_sign_msdf, render_msdf};
use fdsm::shape::Shape;
use fdsm::transform::Transform;
use image::{GrayImage, RgbImage};
use nalgebra::{Affine2, Similarity2, Vector2};
use ttf_parser::Face;
// First, acquire a [`Shape`]. This can be done by procedurally
// generating one or by loading one from a font:
let face = Face::parse(notosans::REGULAR_TTF, 0).unwrap();
let glyph_id = face.glyph_index('A').unwrap();
let mut shape = Shape::load_from_face(&face, glyph_id);
// Prepare your transformation matrix and calculate the dimensions of
// the resulting signed distance field. As an example, we set this up
// using ‘shrinkage’ (font units per texel) and ‘range’ (number of
// texels for the margin) values.
// Note that since font files interpret a positive y-offset as
// pointing up, the resulting distance field will be upside-down.
// This can be corrected either by flipping the resulting image
// vertically or by modifying the transformation matrix. We omit
// this fix for simplicity.
let bbox = face.glyph_bounding_box(glyph_id).unwrap();
const RANGE: f64 = 4.0;
const SHRINKAGE: f64 = 16.0;
let transformation = nalgebra::convert::<_, Affine2<f64>>(Similarity2::new(
Vector2::new(
RANGE - bbox.x_min as f64 / SHRINKAGE,
RANGE - bbox.y_min as f64 / SHRINKAGE,
),
0.0,
1.0 / SHRINKAGE,
));
let width =
((bbox.x_max as f64 - bbox.x_min as f64) / SHRINKAGE + 2.0 * RANGE).ceil() as u32;
let height =
((bbox.y_max as f64 - bbox.y_min as f64) / SHRINKAGE + 2.0 * RANGE).ceil() as u32;
// Unlike msdfgen, the transformation is not passed into the
// `generate_msdf` function – the coordinates of the control points
// must be expressed in terms of pixels on the distance field. To get
// the correct units, we pre-transform the shape:
shape.transform(&transformation);
// We now color the edges of the shape. We also have to prepare
// it for calculations:
let colored_shape = Shape::edge_coloring_simple(shape, 0.03, 69441337420);
let prepared_colored_shape = colored_shape.prepare();
// Set up the resulting image and generate the distance field:
let mut msdf = RgbImage::new(width, height);
generate_msdf(&prepared_colored_shape, RANGE, &mut msdf);
correct_sign_msdf(&mut msdf, &prepared_colored_shape, FillRule::Nonzero);
// As a test, try previewing the distance field:
let mut preview = GrayImage::new(msdf.width() * 10, msdf.height() * 10);
render_msdf(&msdf, &mut preview, RANGE);
路线图
目前,fdsm
具有生成MSDFs的基本功能,并为Noto Sans中的从 A
到 Z
的字形生成正确的距离场。然而,它不具有 msdfgen
中的所有功能。
- 错误纠正
- 错误估计
- 符号校正
- 形状简化(参考Chlumský,2015年,第3.1节)
- 替代边缘着色算法
- 与
msdfgen
的基准测试
依赖项
~4MB
~85K SLoC