0.3.0 |
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#865 in #游戏引擎
4KB
为Bevy安装可坠落系统的简单插件
#[fallable_system]
fn system(asset_server: Res<AssetServer>) -> anyhow::Result<()> {
let handle: Handle<Texture> = asset_server.load("texture")?;
}
#[derive(Default)]
struct ReportSystemState{ reader: EventReader<SystemErrorEvent> }
fn report_system(mut state: Local<ReportSystemState>, mut events: ResMut<Events<SystemErrorEvent>>) {
for event in state.reader.iter(&mut events) {
println!("Error in {}: {}", event.system_name, event.error);
}
}
fn main() {
App::build()
.add_plugin(FallableSystemPlugin)
.add_startup_system(system.system())
.add_system(report_system.system())
.run();
}
依赖项
~6–9MB
~155K SLoC