1 个不稳定发布
0.1.0 | 2022年8月10日 |
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#221 in #egui
1KB
项目已放弃
最近我对即时模式GUI并不感兴趣,所以我将不得不停止在这个项目上投入时间。如果你想要,可以将其分叉。
Egui Toolkit
egui的依赖库
Egui是一个小的UI库,你可以将其嵌入到你的App中。它需要App提供鼠标/键盘等输入。一旦它处理了输入,egui就会提供你需要在显示上绘制的所需数据。
egui_backend
是一个库,它将输入需求抽象为一个WindowBackend
特质,并将输出绘制内容作为GfxBackend
。这允许你为winit、glfw、wgpu、vulkan等特定库实现这些特质。任何用户都可以轻松地重用这些后端。
大多数App开发者只需要关注实现UserApp
特质,并选择他们想要使用的后端。如果你不使用高级功能,那么你可以用几行代码就可以交换后端。
// This is the user struct where we can store any data we want along with the window and gfx backends.
pub struct App {
pub frame_count: usize,
pub egui_context: egui::Context,
pub glow_backend: GlowBackend,
pub glfw_backend: GlfwBackend,
}
// we need to implement this trait for our struct
impl UserApp for App {
// we can make it generic, but didn't want to complicate the example.
type UserGfxBackend = GlowBackend;
type UserWindowBackend = GlfwBackend;
// The function which is used by some default fn impl of this trait
// allows us access to window/gfx backends mutably at the same time
fn get_all(
&mut self,
) -> (
&mut Self::UserWindowBackend,
&mut Self::UserGfxBackend,
&egui::Context,
) {
(
&mut self.glfw_backend,
&mut self.glow_backend,
&self.egui_context,
)
}
// here, you put your gui code, which will be run every frame.
fn gui_run(&mut self) {
let egui_context = self.egui_context.clone();
egui::Window::new("egui window").show(&egui_context, |ui| {
ui.label(format!("frame number: {}", self.frame_count));
});
}
}
pub fn fake_main() {
// create window backend with default config. here you can set initial flags like transparency or selecting opengl vs vulkan etc..
let mut glfw_backend = GlfwBackend::new(Default::default(), BackendConfig::default());
// creating gfx backend. It uses Window backend to load things like fn pointers or window handle for swapchain etc.. behind the scenes.
let glow_backend = GlowBackend::new(&mut glfw_backend, Default::default());
// initialize app state
let app = App {
frame_count: 0,
egui_context: Default::default(),
glow_backend,
glfw_backend,
};
// enter event loop. Now, the `gui_run` method from trait impl will be called every frame. read docs for more info
<App as UserApp>::UserWindowBackend::run_event_loop(app);
}