1 个不稳定版本
0.1.0 | 2021年9月29日 |
---|
#924 in 图形API
8KB
72 行
height-mesh
一个用于从2D高度图生成3D网格的小型crate。
use height_mesh::ndshape::{ConstShape, ConstShape2u32};
use height_mesh::{height_mesh, HeightMeshBuffer};
// A 64^2 chunk with 1-voxel boundary padding.
type ChunkShape = ConstShape2u32<66, 66>;
// This chunk will cover just a single quadrant of a parabola.
let mut sdf = [1.0; ChunkShape::SIZE as usize];
for i in 0u32..ChunkShape::SIZE {
let [x, y] = ChunkShape::delinearize(i);
sdf[i as usize] = ((x * x + y * y) as f32).sqrt();
}
let mut buffer = HeightMeshBuffer::default();
height_mesh(&sdf, &ChunkShape {}, [0; 2], [65; 2], &mut buffer);
// Some triangles were generated.
assert!(!buffer.indices.is_empty());
许可证:MIT OR Apache-2.0
lib.rs
:
一个用于从2D高度图生成3D网格的小型crate。
use height_mesh::ndshape::{ConstShape, ConstShape2u32};
use height_mesh::{height_mesh, HeightMeshBuffer};
// A 64^2 chunk with 1-voxel boundary padding.
type ChunkShape = ConstShape2u32<66, 66>;
// This chunk will cover just a single quadrant of a parabola.
let mut sdf = [1.0; ChunkShape::SIZE as usize];
for i in 0u32..ChunkShape::SIZE {
let [x, y] = ChunkShape::delinearize(i);
sdf[i as usize] = ((x * x + y * y) as f32).sqrt();
}
let mut buffer = HeightMeshBuffer::default();
height_mesh(&sdf, &ChunkShape {}, [0; 2], [65; 2], &mut buffer);
// Some triangles were generated.
assert!(!buffer.indices.is_empty());
依赖项
~74KB