1 个不稳定版本
0.1.1 | 2020年10月3日 |
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0.1.0 |
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#1036 in 游戏开发
每月 43 次下载
15KB
142 行
Clig
一个简单的游戏引擎,用于制作简单的命令行界面(CLI)游戏
功能
地图
pub fn new(width: u8, height: u8, delimiter: char) -> GameMap
pub fn setsize(&mut self, width: u8, height: u8)
pub fn setdelimiter(&mut self, delimiter: char)
pub fn create(&self)
pub fn drawentities(&self, entities: &Vec<Entity>)
实体
pub fn new(x: u8, y: u8, isplayer: bool, symbol: char, canmove: bool) -> Entity
pub fn newdefault(symbol: char) -> Entity
pub fn get_pos(&self) -> (u8, u8)
pub fn move_to(&mut self, x: u8, y: u8)
pub fn symbol(&self) -> char
文档
创建一个新的空地图并在屏幕上显示它
let map = GameMap::new(50,8,"#");
map.create();
调整大小并更改边界
let mut map = GameMap::new(50, 8, "#");
map.create();
map.setsize(40, 8);
map.create();
map.setdelimiter('*');
map.create();
绘制一些实体
let mut map = GameMap::new(50,10,'#');
let entities: Vec<Entity> = vec![Entity::new(10,15,false, '8', false)]
map.drawentities(entities); // Won't draw anything cause 15 > 10
let mut map = GameMap::new(50,10,'#');
let entities: Vec<Entity> = vec![Entity::new(10,8,false, '8', false), Entity::newdefault('0')]
map.drawentities(entities); // Will draw a 8 at (10;8) and a 0 at (1;1)
绘制实体后移动它
let mut map = GameMap::new(50,10,'#');
let mut entities: Vec<Entity> = vec![Entity::newdefault('0')]
map.drawentities(&entities); // Will draw a 0 at (1;1)
entities[0].move_to(5,2);
map.drawentities(&entities); // Will draw a 0 at (5;2)