12个版本 (破坏性)
0.9.0 | 2024年5月7日 |
---|---|
0.8.0 | 2024年2月26日 |
0.7.0 | 2023年11月7日 |
0.5.0 | 2023年4月11日 |
0.1.0 | 2022年3月20日 |
#298 in 游戏开发
46KB
1K SLoC
bevy-parallax
Bevy引擎的透视插件。此插件允许您轻松地为游戏创建滚动透视背景。
用法
use bevy::prelude::*;
use bevy_parallax::{
LayerSpeed, LayerData, ParallaxCameraComponent, ParallaxMoveEvent, ParallaxPlugin, ParallaxSystems, CreateParallaxEvent
};
fn main() {
let primary_window = Window {
title: "Window Name".to_string(),
resolution: (1280.0, 720.0).into(),
resizable: false,
..default()
};
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(primary_window),
..default()
})
// Use nearest filtering so our pixel art renders clear
.set(ImagePlugin::default_nearest()),
)
.add_plugins(ParallaxPlugin)
.add_systems(Startup, initialize_camera_system)
.add_systems(Update, move_camera_system.before(ParallaxSystems))
.run();
}
pub fn initialize_camera_system(
mut commands: Commands,
mut create_parallax: EventWriter<CreateParallaxEvent>
) {
let camera = commands
.spawn(Camera2dBundle::default())
.insert(ParallaxCameraComponent::default())
.id();
let event = CreateParallaxEvent {
layers_data: vec![
LayerData {
speed: LayerSpeed::Horizontal(0.9),
path: "cyberpunk_back.png".to_string(),
tile_size: Vec2::new(96.0, 160.0),
cols: 1,
rows: 1,
scale: Vec2::splat(4.5),
z: 0.0,
..default()
},
LayerData {
speed: LayerSpeed::Horizontal(0.6),
path: "cyberpunk_middle.png".to_string(),
tile_size: Vec2::new(144.0, 160.0),
cols: 1,
rows: 1,
scale: Vec2::splat(4.5),
z: 1.0,
..default()
},
LayerData {
speed: LayerSpeed::Horizontal(0.1),
path: "cyberpunk_front.png".to_string(),
tile_size: Vec2::new(272.0, 160.0),
cols: 1,
rows: 1,
scale: Vec2::splat(4.5),
z: 2.0,
..default()
},
],
camera: camera,
};
create_parallax.send(event);
}
pub fn move_camera_system(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut move_event_writer: EventWriter<ParallaxMoveEvent>,
camera_query: Query<Entity, With<Camera>>,
) {
let camera = camera_query.get_single().unwrap();
if keyboard_input.pressed(KeyCode::KeyD) || keyboard_input.pressed(KeyCode::ArrowRight) {
move_event_writer.send(ParallaxMoveEvent {
translation: Vec2::new(3.0, 0.0),
rotation: 0.,
camera: camera,
});
} else if keyboard_input.pressed(KeyCode::KeyA) || keyboard_input.pressed(KeyCode::ArrowLeft) {
move_event_writer.send(ParallaxMoveEvent {
translation: Vec2::new(-3.0, 0.0),
rotation: 0.,
camera: camera,
});
}
}
兼容的Bevy版本
bevy-parallax
版本的兼容性
Bevy版本 | bevy-parallax 版本 |
---|---|
0.13 |
0.8 |
0.12 |
0.7 |
0.11 |
0.5 - 0.6 |
0.10 |
0.4 |
鸣谢
依赖项
~34–73MB
~1.5M SLoC