1个不稳定版本

0.1.0 2024年5月28日

#159游戏

Apache-2.0

44KB
545

uxi

Build Status License Crates.io

uxi 是一个用于轻松构建符合UXI协议游戏引擎的包。游戏引擎的主要表示为 Client,有关更多信息请参阅其文档。从GUI或其他地方发送到引擎的命令表示为 Command,有关更多详情请参阅其文档。

use uxi::*;

fn main() {
    // Setting up and starting the Client.
    Client::new()
        // Set engine protocol (Universal Ataxx Interface here).
        .protocol("uai")
        // Set engine details.
        .engine("Engine v0.0.0")
        .author("Rak Laptudirm")
        // Register engine options.
        .option("Hash", Parameter::Spin(16, 1, 8192))
        .option("Threads", Parameter::Spin(1, 1, 99))
        // Register the custom commands.
        .command("i", i())
        .command("d", d())
        // Start the Client so it can start running Commands.
        .start(Context { number: 0 });
}

// A custom user specified context stores information which persists across
// different Commands. In this case, we are storing a number which is used
// differently inside different Commands.
pub struct Context {
    pub number: i32,
}

// The command i increases the current value of the number by delta. Commands
// take a type parameter which specifies the type of the user defined Context.
pub fn i() -> Command<Context> {
    // The main part of a Command is its run function. The Bundle provided to the
    // run function provides access to the user specified context, flags, and other
    // things. Look at the documentation for more details.
    Command::new(|bundle: Bundle<Context>| {
        // Lock the mutex guarding the context bundle.
        let mut ctx = bundle.lock();

        // Get the value of the single flag named 'delta'.
        match bundle.get_single_flag("delta") {
            Some(delta) => {
                // Mutate the contents of the context.
                ctx.number += delta.parse::<i32>()?;
            }
            // Return an error from the Command which is handled by the Client.
            None => return error!("the flag 'delta' is not set"),
        }

        // No error.
        Ok(())
    })

    // Commands can also take any number of flags as input during their invocation.
    // This line define a flag delta which specifies the amount to increase number by.
    .flag("delta", Flag::Single)

    // You can specify that a Command should run in parallel with this function.
    .parallelize(true)
}

// The command d displays the current value of the number.
pub fn d() -> Command<Context> {
    Command::new(|bundle| {
        let ctx = bundle.lock();
        println!("current number: {}", ctx.number);
        println!(
            "hash size: {}\nnumber of threads: {}",
            // Get the values of options from the context.
            ctx.get_spin_option("Hash").unwrap(),
            ctx.get_spin_option("Threads").unwrap()
        );
        Ok(())
    })
}

特性

  • 轻松构建符合所有UXI协议的引擎,UGI默认支持。
  • 无畏并发™,通过一个精心构建的系统并行运行命令。
  • 只需一行代码即可为您的引擎添加新选项。
  • 客户端内置了许多常见的命令,包括 setoptionugiisreadyquit
  • 通过共享状态进行通信;自定义上下文允许您存储所需的持久数据,所有线程安全。
  • 您的命令中的错误处理与使用 anyhow 一样简单,这归功于强大的 RunError 类型。

有关功能函数的完整深入列表,请参阅 文档

无运行时依赖