1个稳定版本
1.0.0 | 2021年2月4日 |
---|
#2567 in Rust模式
在 rust-sc2 中使用
3KB
rust-sc2
StarCraft II API的Rust实现
该库旨在简单易用,同时速度快且功能丰富。然而,它提供了高、低层次抽象。这个库受到python-sc2库的启发,因此人们可能会觉得切换到rust-sc2很容易。它最初创建是因为其他Rust库老旧、功能不完整且层次低。
欢迎在这些Discord服务器的 #rust
频道中提问
入门指南
安装Rust >= 1.42.0
警告:在rustc 1.45.0 - 1.46.0中编译会出错,您将得到以下错误
thread 'rustc' has overflowed its stack
error: could not compile `rust-sc2`.
在Cargo.toml中添加依赖项
[dependencies]
rust-sc2 = { git = "https://github.com/UltraMachine/rust-sc2" }
少于30行的最简单的竞技性机器人
use rust_sc2::prelude::*;
#[bot]
#[derive(Default)]
struct WorkerRush;
impl Player for WorkerRush {
fn get_player_settings(&self) -> PlayerSettings {
PlayerSettings::new(Race::Protoss, None)
}
fn on_start(&mut self) -> SC2Result<()> {
for worker in self.units.my.workers.iter() {
worker.attack(Target::Pos(self.enemy_start), false);
}
Ok(())
}
}
fn main() -> SC2Result<()> {
let mut bot = WorkerRush::default();
run_vs_computer(
&mut bot,
Computer::new(Race::Random, Difficulty::Medium, None),
"EternalEmpireLE",
Default::default(),
)
}
更多高级示例请参阅 examples
文件夹。
可选功能
"rayon"
- 启用并行性并使所有类型线程安全"serde"
- 为ids、Race、GameResult等添加Serialize
、Deserialize
实现
逐步制作机器人
首先,导入rust-sc2库
use rust_sc2::prelude::*;
创建你的机器人结构体(可以是Unit或C-like)
#[bot]
struct MyBot;
#[bot]
struct MyBot {
/* fields here */
}
然后为你的机器人实现Player
特质
// You mustn't call any of these methods by hands, they're for API only
impl Player for MyBot {
// Must be implemented
fn get_player_settings(&self) -> PlayerSettings {
// Race can be Terran, Zerg, Protoss or Random
// If bot name is None, it'll be shown as "foo(whatever)" in game
PlayerSettings::new(Race::Random, Some("Bot Name"))
}
// Methods below aren't necessary to implement (Empty by default)
// Called once on first step
fn on_start(&mut self) -> SC2Result<()> {
/* your awesome code here */
}
// Called on every game step
fn on_step(&mut self, iteration: usize) -> SC2Result<()> {
/* your awesome code here */
}
// Called once on last step
// "result" says if your bot won or lost game
fn on_end(&self, result: GameResult) -> SC2Result<()> {
/* your awesome code here */
}
// Called on different events, see more in `examples/events.rs`
fn on_event(&mut self, event: Event) -> SC2Result<()> {
/* your awesome code here */
}
}
你也可以添加一个构造它的方法
impl MyBot {
// It's necessary to have #[bot_new] here
#[bot_new]
fn new() -> Self {
Self {
/* initializing fields */
}
}
}
如果你的机器人实现了Default
,你可以简单地调用MyBot::default()
,但如果你想要更多的初始化控制
impl MyBot {
// You don't need #[bot_new] here, because of "..Default::default()"
fn new() -> Self {
Self {
/* initializing fields */
..Default::default()
}
}
}
其余的就是运行它
fn main() -> SC2Result<()> {
let mut bot = MyBot::new();
run_vs_computer(
&mut bot,
Computer::new(
Race::Random,
Difficulty::VeryEasy,
None, // AI Build (random here)
),
"EternalEmpireLE", // Map name
LaunchOptions::default(),
)
}
依赖项
~3.5–4.5MB
~89K SLoC