8个版本

0.4.2 2021年12月14日
0.4.1 2021年7月15日
0.4.0 2021年4月26日
0.3.1 2021年2月28日
0.1.2 2021年2月7日

#1841算法

AGPL-3.0

105KB
2K SLoC

crates.io Documentation Workflow Workflow dependency status license

intersect2d

在观看Philipp Kindermann的优秀sweep-line视频后,我认为我最终理解了这个算法的工作原理。

这是我关于线段交点sweep-line算法实现的一个简陋看法。

库crate还包含一个线段交点函数

这个crate是教育性的,不适合任何生产用途。它已经被cgmath这里采用。

Rusty voronoi

交互式分步示例

cargo run --example fltk_gui --features console_trace

交点函数API示例

use intersect2d::{intersect, Intersection};

let line1 = geo::Line::<f64>::from([(100.0,150.),(150.0,100.)]);
let line2 = geo::Line::<f64>::from([(100.0,150.),(150.0,100.)]);

let rv = intersect(&line1, &line2);
match rv {
    Some(Intersection::Intersection(_a)) => panic!("expected an overlap"),
    Some(Intersection::OverLap(a)) => println!("{:?}", a),
    None =>  panic!("expected an overlap"),
}
// you can also get a single intersection point from the Intersection enum.
// Albeit geometrically incorrect, it makes things easy
println!("{:?}", rv.unwrap().single());

Sweep-line API示例

let lines = vec![
    geo::Line::<f64>::from([(200.0,200.),(350.0,300.)]),
    geo::Line::<f64>::from([(400.0,200.),(250.0,300.)]),
];
let results = intersect2d::algorithm::AlgorithmData::<f64>::default()
    .with_ignore_end_point_intersections(false)?
    .with_lines(lines.into_iter())?
    .compute()?;
for (point, line) in results {
    println!("Intersection @{:?} Involved lines:{:?}", point, line);
}

检测geo::LineString的自身交点

let coordinates = vec![(200., 200.), (300., 300.), (400., 200.), (200., 300.)];
let line_string = geo::LineString::<f32>::from(coordinates);

// Obviously this example only makes sense for LinesStrings with many points.
// A simple brute force O(n²) intersection test will be faster than this O(nlog(n)+k)
// sweep-line algorithm if n is small enough.
let result = intersect2d::algorithm::AlgorithmData::<f32>::default()
    .with_ignore_end_point_intersections(true)?
    .with_stop_at_first_intersection(true)?
    .with_lines(line_string.lines())?
    .compute()?;
for (p, l) in result {
    println!("Intersection detected @{:?} Involved lines:{:?}", p, l);
}

或使用SelfIntersectingExclusive特质

// SelfIntersectingExclusive does not report endpoint intersections
use intersect2d::SelfIntersectingExclusive;

let coordinates = vec![(200., 200.), (300., 300.), (400., 200.), (200., 300.)];
let line_string = geo::LineString::from(coordinates);

if line_string.is_self_intersecting()? {
    println!("Intersection detected");
}

for intersections in line_string.self_intersections()? {
    println!("Intersection: {:?}", intersections);
}

您还可以使用geo::LineSelfIntersectingInclusive特质检查一组geo::Line的自身交点

// SelfIntersectingInclusive reports endpoint intersections
use intersect2d::SelfIntersectingInclusive;
let lines = vec![
    geo::Line::<f64>::from([(200.0,200.),(350.0,300.)]),
    geo::Line::<f64>::from([(400.0,200.),(250.0,300.)]),
];
if lines.is_self_intersecting_inclusive()? {
    println!("Intersection detected");
}
for intersections in lines.self_intersections_inclusive()? {
    println!("Intersection: {:?}", intersections);
}

待办事项

  • 基准测试和优化
  • 稳定的共线线重叠检测

依赖

~5MB
~98K SLoC