#tts #lua-script #send-message #tabletop-simulator #external-api

tts-external-api

Tabletop Simulator外部编辑API的Rust实现

5个版本

0.1.4 2023年4月6日
0.1.3 2023年4月6日
0.1.2 2023年2月5日
0.1.1 2023年1月10日
0.1.0 2023年1月10日

游戏开发类别中排名530

每月下载量35

MIT许可证

34KB
417

tts-external-api

Latest Version

Tabletop Simulator外部编辑API的Rust实现。

此实现旨在简化编写开发工具和插件,而不是使用内置脚本编辑器。

ExternalEditorApi

这是代表编辑器的客户端/服务器。您可以监听来自Tabletop Simulator活动实例的连接,并向活动实例发送消息。

use tts_external_api::ExternalEditorApi;

fn main() {
	let api = ExternalEditorApi::new();
	api.execute(String::from("print('Hello World')")).unwrap();
}

输出消息

您可以发送四种类型的输出消息

获取Lua脚本

use tts_external_api::{messages::AnswerReload, ExternalEditorApi};

fn get_lua_scripts(api: ExternalEditorApi) {
	let answer_reload: AnswerReload = api.get_scripts().unwrap();
	println!("{:#?}", answer_reload.script_states);
}

保存 & 播放

use tts_external_api::{json, messages::AnswerReload, ExternalEditorApi};

fn save_and_play(api: ExternalEditorApi) {
	// Objects not mentioned in the script_states are not updated
	let answer_reload: AnswerReload = api.reload(json!([])).unwrap();
	println!("{:#?}", answer_reload);
}

自定义消息

use tts_external_api::{json, ExternalEditorApi, Value};

fn custom_message(api: ExternalEditorApi) {
	let message: Value = json![{"foo": "Foo", "bar": "Bar"}];
	api.custom_message(message).unwrap();
}

执行Lua脚本

use tts_external_api::{messages::AnswerReturn, ExternalEditorApi};

fn execute_lua_script(api: ExternalEditorApi) {
    // JSON strings will be deserialized if possible
    let answer_return: AnswerReturn = api
        .execute(String::from(
            "return JSON.encode({foo = 'Foo', bar = 'Bar'})",
        ))
        .unwrap();
    println!("{:#?}", answer_return.return_value);
}

输入消息

您还可以监听八种类型的输入消息

推送新对象

use tts_external_api::{messages::AnswerNewObject, ExternalEditorApi};

fn await_new_object(api: ExternalEditorApi) {
    let answer_new_object: AnswerNewObject = api.wait();
    println!("{:#?}", answer_new_object);
}

加载新游戏

use tts_external_api::{messages::AnswerReload, ExternalEditorApi};

fn await_reload(api: ExternalEditorApi) {
    let answer_reload: AnswerReload = api.wait();
    println!("{:#?}", answer_reload);
}

打印/调试消息

use tts_external_api::{messages::AnswerPrint, ExternalEditorApi};

fn await_print(api: ExternalEditorApi) {
    let answer_print: AnswerPrint = api.wait();
    println!("{:#?}", answer_print);
}

错误消息

use tts_external_api::{messages::AnswerError, ExternalEditorApi};

fn await_error(api: ExternalEditorApi) {
    let answer_error: AnswerError = api.wait();
    println!("{:#?}", answer_error);
}

自定义消息

use tts_external_api::{messages::AnswerCustomMessage, ExternalEditorApi};

fn await_custom_message(api: ExternalEditorApi) {
    let answer_custom_message: AnswerCustomMessage = api.wait();
    println!("{:#?}", answer_custom_message);
}

返回消息

use tts_external_api::{messages::AnswerReturn, ExternalEditorApi};

fn await_return(api: ExternalEditorApi) {
    let answer_return: AnswerReturn = api.wait();
    println!("{:#?}", answer_return);
}

游戏已保存

use tts_external_api::{messages::AnswerGameSaved, ExternalEditorApi};

fn await_game_saved(api: ExternalEditorApi) {
    let answer_game_saved: AnswerGameSaved = api.wait();
    println!("{:#?}", answer_game_saved);
}

对象已创建

use tts_external_api::{messages::AnswerObjectCreated, ExternalEditorApi};

fn await_object_created(api: ExternalEditorApi) {
    let answer_object_created: AnswerObjectCreated = api.wait();
    println!("{:#?}", answer_object_created);
}

未指定消息

或者您可以等待任何输入消息

use tts_external_api::{messages::Answer, ExternalEditorApi};

fn await_message(api: ExternalEditorApi) {
    let answer: Answer = api.read();
    match answer {
        Answer::AnswerNewObject(_) => println!("pushing new object"),
        Answer::AnswerReload(_) => println!("loading new game"),
        Answer::AnswerPrint(_) => println!("print/debug message"),
        Answer::AnswerError(_) => println!("error message"),
        Answer::AnswerCustomMessage(_) => println!("custom message"),
        Answer::AnswerReturn(_) => println!("return message"),
        Answer::AnswerGameSaved(_) => println!("game saved"),
        Answer::AnswerObjectCreated(_) => println!("object created"),
    }
}

依赖项

~0.7–1.4MB
~32K SLoC