#apple #format #serde #object #pbxproj #pbx #pbx-project

serde-pbx

用于处理苹果的 .pbxproj 格式的 Rust 包

1 个不稳定版本

0.1.0 2024 年 4 月 5 日

#1847编码

MIT 许可协议

15KB
443

用于处理苹果的 .pbxproj 格式的 Rust 包。

安装

serde-pbx 上添加依赖项。

[dependencies]
serde-pbx = "0.1"

使用方法

在代码中构建您的 .pbxproj!每次调用 add_object 都会返回新创建的对象的 ID,以便在后续步骤中进行引用。

use serde_pbx::{self, PBXProject, PBXObject, build_settings};

let mut project = PBXProject::default();

// let's add a built file to this project
let main_swift = project.add_object(PBXObject::PBXFileReference {
	source_tree: "<group>".to_owned(),
	path: "game/main.swift".to_owned(),
	explicit_file_type: "sourcecode.swift".to_owned(),
});

let main_swift_build = project.add_object(PBXObject::PBXBuildFile {
	file_ref: main_swift,
	settings: IndexMap::new(),
});

let source_build = project.add_object(PBXObject::PBXSourcesBuildPhase {
	files: vec![main_swift_build],
});

// NB: we have to do lots more stuff in between here - .pbxproj files typically aren't small!

// now, let's finalise this with a project

let debug_project_build = project.add_object(PBXObject::XCBuildConfiguration {
	name: "Debug".to_owned(),
	build_settings: build_settings([
		("SDKROOT", "iphoneos"),
		("IPHONEOS_DEPLOYMENT_TARGET", "15.5"),
		("ONLY_ACTIVE_ARCH", "YES"),
	]),
});

let project_build_configuration_list = project.add_object(PBXObject::XCConfigurationList {
	build_configurations: vec![debug_project_build],
});

let project_id = project.add_object(PBXObject::PBXProject {
	build_configuration_list: project_build_configuration_list,
	targets: vec![target_id],
});

// and then remember to set the root object too!
project.set_root_object(project_id);

let pbx_string = serde_pbx::to_string(&project);
std::fs::write("my_cool_project.xcodeproj/project.pbxproj", pbx_string).expect("failed to write project");

依赖项

~1.1–1.9MB
~37K SLoC