4个版本 (2个稳定版)
2.0.0 | 2023年7月1日 |
---|---|
1.0.0 | 2023年6月30日 |
0.1.1 | 2023年6月30日 |
0.1.0 | 2023年6月30日 |
#14 in #mind
每月34次下载
17KB
330 代码行
Packetz
轻松创建基于包的异步服务器,考虑到游戏开发。关注UDP支持,更多功能即将推出!
基本用法
服务器
use packetz::{server::*, packet::*};
#[tokio::main]
async fn main() -> Result<(), std::io::Error> {
let server: Server<&str> = Server::bind("0.0.0.0:5515"); // The extra &str is the type of the argumet in `server::bind()`, so that server::bind is able to be a const fn.
let listener: ServerListener = server.listen().await?;
loop {
let (
mut connection,
addr
) = listener.accept().await?;
let _: tokio::task::JoinHandle<Result<(), std::io::Error>> = tokio::spawn(async move {
'l: loop { // In a real world scenario we would check for errors on the `send` and `recv` methods, and break the loop if one is found, and disconnect the client without disconnecting all other clients.
let msg = connection.recv().await?;
connection.send(msg.body).await?;
connection.disconnect(); // This is optional, as all it does is drop the PacketStream, and breaking the loop should automaticall drop it.
break 'l;
}
Ok(())
});
}
}
客户端
use packetz::{client::*, packet::*};
#[tokio::main]
async fn main() -> Result<(), std::io::Error> {
let mut client = packetz::client::connect("0.0.0.0:5515").await?;
client.send(b"Hello, Packetz!").await?;
println!("{}", String::from_utf8(
client.recv().await?
)?);
Ok(())
}
依赖项
这些示例的依赖项
[dependencies]
packetz = "0.1.0" # Replace this with the latest version, if it's not already the latest version.
tokio = { version = "1.29.0", features = ["net", "io-util", "time", "rt", "rt-multi-thread"] }
依赖项
~2–11MB
~119K SLoC